Edgar Markov

Commander
8.0±0.2
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.5
High confidence565 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (2 groups)+19.5
Fast mana2
1+10
B+2
Mana rocks2
2+6
3+4
Other acceleration2
3+2
3W+9
Other acceleration1
1BR+1
Commander Synergy (1 group)+1
Tutors2
B+8
2BB+3
Draw engines9
1+8
1WB+5
1BB+5
2W+5
3+3
2WB+5
2BB+5
2BB+1
3BB+4
Cantrips & burst draw3
BB+2
1B+2
2B+2
Scry & Surveil1
B+3
Recursion5
1B+2
2WB+2
3BB+2
3BR+1
4BR+1
Value engines7
W+1
BB+2
2B+2
1BR+1
2WB+2
2WB+2
3BBB+5
Synergy support3
B+1
2W+1
2B+1
Artifact/enchantment removal1
2WW+2
Spot removal13
B+7
W+7
W+6
BB+5
1WB+5
1WW+5
1WB+3
1WB+2
2R+1
2BB+5
2BR+5
2WB+2
3BB+3
Board wipes2
4B+2
4WW+5
Stax & hate2
W+4
1W+2
Edict effects3
1BBB+6
2WB+2
2WB+2
Protection1
2WW+1
Fetchlands3
+8
+5
+5
Dual & shock lands3
+6
+6
+4
Premium utility lands3
+6
+6
+5
Utility lands7
+4
+2
+2
+2
+2
+2
+2
Taplands7
+3
+3
+2
+2
+2
+2
+2
Basic lands3
+5
+5
+4
17 Combo Families (17 lines, Consistency: 70%)+89
Combat Damage Synergy+25
Commander Synergy (1 group)+1
Combo pieces12
1B+4
2B+9
2B+4
2WB+2
2BB+2
4B+11
3BB+9
3BB+8
4B+2
3BBB+6
4BB+2
5BB+4
Synergy pieces16
B+4
B+4
B+4
B+2
WB+5
WB+5
1R+5
1B+3
2B+5
1WB+4
2WB+4
2WB+2
2WB+2
3BR+1
3BBB+2
+3
Win conditions1
3WW+5
Combat threats11
B+1
BB+2
1RW+11
1BB+10
1BR+5
1BB+2
1BR+1
2B+1
2BB+4
2WB+2
4BR+1
Drain effects8
1B+2
1B+2
1WB+2
1WB+2
2W+1
2BB+1
3BB+1
5B+2
Token generators1
1W+2
Alternate win strategies2
2R+1
2WW+1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.0+2-card combo 17 Bracket 4

1.0 above Bracket 3 ceiling (7)

1.0 below Bracket 5 threshold (9)

2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Game changers 2
Minimum Bracket 3
2-card combo 17
Minimum Bracket 3
Mass land denial — none
Extra turns — none

Themes7 total

Aristocrats (Commander)28 cards

This deck generates value from sacrificing and recurring creatures.

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Vampire Tribal39 cards

39 vampire creatures detected. Tribal synergies can create powerful board states.

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Lifegain35 cards

35 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Combos17 total

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