Commander
8.0±0.2
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.5
High confidence565 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (2 groups)+19.5ⓘ
Fast mana2
Mana rocks2
Other acceleration2
Other acceleration1
Commander Synergy (1 group)+1ⓘ
Tutors2
Draw engines9
Cantrips & burst draw3
Scry & Surveil1
Recursion5
Value engines7
Synergy support3
Artifact/enchantment removal1
Spot removal13
Board wipes2
Stax & hate2
Edict effects3
Protection1
Fetchlands3
+8
+5
+5
Dual & shock lands3
+6
+6
+4
Premium utility lands3
+6
+6
+5
Utility lands7
+4
+2
+2
+2
+2
+2
+2
Taplands7
+3
+3
+2
+2
+2
+2
+2
Basic lands3
+5
+5
+4
17 Combo Families (17 lines, Consistency: 70%)+89ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy (1 group)+1ⓘ
Combo pieces12
Synergy pieces16
+3
Win conditions1
Combat threats11
Drain effects8
Token generators1
Alternate win strategies2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.0+2-card combo 17→ Bracket 4
1.0 above Bracket 3 ceiling (7)
1.0 below Bracket 5 threshold (9)
2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✓
2-card combo 17
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Aristocrats (Commander)28 cards
This deck generates value from sacrificing and recurring creatures.
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Vampire Tribal39 cards
39 vampire creatures detected. Tribal synergies can create powerful board states.
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Lifegain35 cards
35 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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