Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(356 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks2
Land ramp3
Other acceleration1
Low Land Count (26/32)+-15ⓘ
Tutors5
Draw engines6
Cantrips & burst draw5
Recursion4
Value engines2
Counterspells4
Spot removal4
Stax & hate1
Protection6
Other1
Two-Color Mana Base (no fixing needed)+8ⓘ
Low Land Count (26/32)+-15ⓘ
Fetchlands3
Dual & shock lands3
Premium utility lands1
Utility lands12
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+19ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+3.8ⓘ
Synergy pieces2
Token generators7
Reanimation2
Extra turns1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats85Consistency84Mana base75
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.