Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(374 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana6
Mana rocks3
Mana dorks1
Other acceleration2
Tutors4
Draw engines3
Cantrips & burst draw1
Value engines3
Counterspells1
Spot removal3
Stax & hate1
Protection1
Mono-Color Powerhouse Lands (5)+19ⓘ
Mana Acceleration (13 sources)+3ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands9
Taplands1
Basic lands1
Mountain+18
5 Combo(s) Detected (Consistency: 88%)+42ⓘ
Combat Damage Synergy: token swarm strategy, 4 tribal lords, 3 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+12ⓘ
Combo pieces8
Synergy pieces10
Win conditions3
Combat threats5
Sacrifice outlets1
Drain effects3
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.7 (Bracket 3)+Game Changers→ Bracket 4
Threats98Mana base81Speed61
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Game changers 5
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Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes10 total
Goblin Tribal31 cards
31 goblin creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Burn14 cards
14 damage dealers. Burn opponents down with direct damage.