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Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence374 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana6
Mana rocks3
Mana dorks1
Other acceleration2
Tutors4
Draw engines3
Cantrips & burst draw1
Value engines3
Counterspells1
Spot removal3
Stax & hate1
Protection1
Mono-Color Powerhouse Lands (5)+19ⓘ
Mana Acceleration+3ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands9
Taplands1
Basic lands1
5 Combo(s) Detected (Consistency: 88%)+42ⓘ
Combat Damage Synergy: token swarm strategy, 4 tribal lords, 3 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy+12ⓘ
Combo pieces8
Synergy pieces10
Win conditions3
Combat threats5
Sacrifice outlets1
Drain effects3
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.7 → Bracket 4
Markers
Learn more →✓
Game changers 5
Minimum Bracket 4
✓
Mass land denial 1
Minimum Bracket 4
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Goblin Tribal31 cards
31 goblin creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
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Burn14 cards
14 damage dealers. Burn opponents down with direct damage.
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