Commander
7.3±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(511 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana3
Mana rocks2
Mana dorks10
Land ramp2
Other acceleration2
Tutors6
Draw engines9
Cantrips & burst draw4
Recursion1
Value engines2
Spot removal8
Graveyard hate1
Board wipes1
Two-Color Powerhouse Lands (6)+20ⓘ
Mana Acceleration (19 sources)+9ⓘ
Fetchlands6
Dual & shock lands2
Premium utility lands2
Utility lands10
Taplands3
1 Combo(s) Detected (Consistency: 100%)+25ⓘ
Combat Damage Synergy: token swarm strategy, 6 tribal lords, 2 haste enablers, 3 evasion enablers+25ⓘ
Combo pieces1
Synergy pieces3
Win conditions3
Combat threats4
Token generators3
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.3 → Bracket 4
Mana base93Threats90Speed88
0.8 above Bracket 3 ceiling (6.5)
1.2 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elf Tribal32 cards
32 elf creatures detected. Tribal synergies can create powerful board states.
Druid Tribal14 cards
14 druid creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.