Commander
8.0±0.2
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.3
High confidence538 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy+23.5ⓘ
Efficient Curve+8ⓘ
Fast mana5
Mana rocks1
Other acceleration2
Treasure generators1
Commander Synergy+1ⓘ
Tutors5
Draw engines8
Cantrips & burst draw2
Scry & Surveil1
Value engines2
Other1
Spot removal8
Graveyard hate1
Board wipes2
Stax & hate2
Protection1
Fetchlands2
Dual & shock lands4
Premium utility lands5
Utility lands11
Taplands1
Basic lands3
4 Combo Families+40ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy+11ⓘ
Combo pieces4
Synergy pieces8
Win conditions2
Combat threats9
Sacrifice outlets1
Drain effects6
Token generators2
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.0 → Bracket 4
1.0 above Bracket 3 ceiling (7)
1.0 below Bracket 5 threshold (9)
2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✓
2-card combo 4
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Aristocrats (Commander)14 cards
This deck generates value from sacrificing and recurring creatures.
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Vampire Tribal33 cards
33 vampire creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies21 cards
21 low-cost creatures. Swarm the board and pump for lethal attacks.
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