Commander
No commander provided3.6±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(221 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks3
Other acceleration2
Tutors1
Value engines1
Counterspells1
Spot removal5
Artifact/enchantment removal1
Board wipes2
Stax & hate1
Protection1
Basic lands1
Mountain+33
Combat Damage Synergy: token swarm strategy, 5 haste enablers, 1 evasion enabler, aristocrats engine, 3 damage multipliers+25ⓘ
3 Combo(s) Detected (Consistency: 35%)+23ⓘ
Combo pieces5
Synergy pieces1
Win conditions2
Combat threats4
Sacrifice outlets2
Drain effects1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Threats94Interaction51Mana base33
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Goblin Tribal32 cards
32 goblin creatures detected. Tribal synergies can create powerful board states.
Aggro22 cards
22 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.