Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(344 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (55% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks2
Mana dorks2
Land ramp4
Other acceleration6
Tutors1
Draw engines10
Recursion4
Spot removal4
Graveyard hate1
Mana Acceleration (16 sources)+6ⓘ
Fetchlands7
Dual & shock lands9
Premium utility lands12
Utility lands7
Taplands2
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces4
Win conditions1
Combat threats3
Drain effects2
Token generators4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Mana base98Threats76Consistency63
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter21 cards
21 legendary synergies. Your legends grow stronger together.
Devotion14 cards
14 devotion cards. Reward you for playing permanents of a specific color.
Enchantress13 cards
13 enchantment synergy cards. Deck rewards you for casting enchantments.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.