Xira, the Golden Sting

Commander
7.2±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence508 pts
Estimated win turn
T4best
T6typical
T7+contested
Vector breakdown
Heavy Curve (30% CMC 5+)−10
Fast mana5
1+10
4G+1
+10
+7
+7
Mana rocks1
2+6
Mana dorks1
2G+2
Land ramp5
1G+6
1G+4
2G+5
2G+3
3GG+9
Other acceleration1
2GG+5
Commander Draw Engine (Xira, the Golden Sting provides card draw)+10
Commander Synergy (1 group)+1
Tutors2
1B+10
1B+8
Draw engines6
BBB+10
1BB+5
2BB+5
3BG+5
5+3
6+3
Cantrips & burst draw3
B+5
B+3
3GG+2
Recursion4
B+5
2B+2
G1B+2
3GG+2
Value engines8
B+1
XGG+2
2GG+6
4+3
4+2
3BG+5
3BB+2
4GG+3
Synergy support1
B+1
Artifact/enchantment removal3
R+6
1+2
1R+4
Spot removal5
G+7
BG+6
BG+6
BR+5
2R+5
Board wipes2
3BB+2
8R+5
Edict effects1
3BB+6
Protection2
1G+7
3R+3
Mana Acceleration (13 sources)+1
Dual & shock lands3
+5
+5
+5
Premium utility lands2
+6
+5
Utility lands11
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands3
+4
+5
+5
3 Combo Families (6 lines, Consistency: 68%)+29
Combat Damage Synergy+25
Commander Synergy (1 group)+1
Combo pieces6
1G+11
1G+2
G1B+2
3G+11
4G+12
4G+3
Synergy pieces15
1R+5
1B+5
1G+4
2G+9
2G+5
3B+5
2GG+4
4+4
3B+4
3GG+8
3BG+4
3BB+2
2RRGG+4
3BBG+4
4GGG+4
Win conditions1
5+2
Combat threats4
B+1
4G+2
4GG+3
6+2
Sacrifice outlets1
1+1
Drain effects3
B+1
1B+5
2B+2
Reanimation1
2B+3
Other1
4+5

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.2 → Bracket 4

0.2 above Bracket 3 ceiling (7)

1.8 below Bracket 5 threshold (9)

Game Changers set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Game changers 3
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Insect Tribal16 cards

16 insect creatures detected. Tribal synergies can create powerful board states.

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Go-Wide / Weenies13 cards

13 low-cost creatures. Swarm the board and pump for lethal attacks.

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Stompy / Big Mana12 cards

12 high-impact creatures. Ramp into massive threats that dominate the board.

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Combos6 total

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History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.