Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(456 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana7
Mana rocks2
Other acceleration6
Tutors6
Draw engines9
Cantrips & burst draw3
Recursion3
Value engines4
Counterspells3
Spot removal4
Graveyard hate1
Board wipes2
Stax & hate5
Mana Acceleration (15 sources)+5ⓘ
Fetchlands3
Dual & shock lands6
Premium utility lands4
Utility lands4
Taplands4
Synergy pieces5
Win conditions2
Combat threats2
Reanimation2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.4 (Bracket 3)+Game Changers→ Bracket 4
Consistency92Mana base91Speed86
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Enchantress10 cards
10 enchantment synergy cards. Deck rewards you for casting enchantments.
Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.