Commander
4.5±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence307 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Commander Synergy+4ⓘ
Fast mana2
Mana rocks4
Mana dorks1
Land ramp2
Other acceleration2
Treasure generators12
Minor treasure4
Commander Synergy+1ⓘ
Tutors1
Draw engines7
Cantrips & burst draw5
Scry & Surveil2
Recursion1
Value engines9
Artifact/enchantment removal1
Spot removal8
Stax & hate1
Protection2
Two-Color Mana Base+3ⓘ
Fetchlands2
Dual & shock lands1
Premium utility lands2
Utility lands4
Taplands6
Basic lands2
Combat Damage Synergy+12ⓘ
Commander Synergy+4ⓘ
Synergy pieces10
Win conditions1
Combat threats5
Drain effects3
Token generators1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.5 → Bracket 2
1.5 above Bracket 1 ceiling (3)
0.5 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Token Strategy24 cards
24 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Artifacts Matter18 cards
18 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Treasure18 cards
18 treasure generators. Ramp and artifact synergies in one package.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.