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Commander
10.0±0.3
cEDH
Peak efficiency across every axis. Wins are compact, fast, and well-protected.
High confidence810 pts
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Fast mana12
Mana rocks8
Mana dorks1
Other acceleration1
Extra Turn Redundancy+10ⓘ
Tutors11
Draw engines8
Cantrips & burst draw7
Wheels2
Value engines10
Counterspells9
Spot removal7
Graveyard hate1
Board wipes4
Stax & hate10
Protection2
Mono-Color Powerhouse Lands (4)+15ⓘ
Mana Acceleration+12ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands14
Taplands4
8 Combo(s) Detected (Consistency: 100%)+60ⓘ
Extra Turn Package+20ⓘ
Tempo Control+20ⓘ
Combo pieces13
Win conditions1
Combat threats1
Drain effects1
Clone effects1
Extra turns3
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 10.0 → Bracket 5
1.0 above Bracket 4 ceiling (9)
This deck has no formal Bracket 4 markers (no 4+ Game Changers, MLD, infinite turns, or early 2-card combo). Its power level places it here — under a marker-only reading of WotC's bracket guidance it may fit Bracket 4.
Markers
Learn more →✓
Game changers 15
Minimum Bracket 4
✓
Mass land denial 2
Minimum Bracket 4
✓
2-card combo 1
✓
Extra turns 5
Minimum Bracket 4
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Artifacts Matter19 cards
19 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Stax13 cards
13 stax pieces. Tax and restrict opponents' resources while breaking parity.
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Storm12 cards
12 storm synergies. Chain spells for exponential value.
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