Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(464 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana3
Mana rocks2
Treasure generators1
Tutors1
Draw engines9
Cantrips & burst draw2
Recursion1
Value engines3
Counterspells1
Spot removal6
Artifact/enchantment removal1
Graveyard hate1
Board wipes4
Stax & hate2
Protection6
Fetchlands3
Dual & shock lands8
Premium utility lands5
Utility lands13
Taplands3
Combat Damage Synergy: token swarm strategy, 1 token doubler, 3 tribal lords, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
2 Combo(s) Detected (Consistency: 55%)+23ⓘ
Combo pieces3
Synergy pieces6
Win conditions4
Combat threats7
Sacrifice outlets5
Drain effects2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Threats95Mana base92Interaction88
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Vampire Tribal29 cards
29 vampire creatures detected. Tribal synergies can create powerful board states.
Lifegain24 cards
24 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.