Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(392 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Land ramp1
Other acceleration3
Treasure generators2
Tutors2
Draw engines5
Cantrips & burst draw10
Recursion2
Counterspells1
Spot removal5
Board wipes3
Stax & hate1
Protection5
Mana Acceleration (11 sources)+1ⓘ
Fetchlands4
Dual & shock lands4
Premium utility lands3
Utility lands12
Taplands1
Combat Damage Synergy: 2 extra combats, 1 haste enabler, 1 evasion enabler, 5 damage multipliers+25ⓘ
Synergy pieces6
Win conditions3
Combat threats9
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.6 (Bracket 3)+Game Changers→ Bracket 4
Consistency86Mana base85Threats80
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Voltron28 cards
28 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.