Commander
7.1±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(471 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Fast mana2
Mana dorks11
Land ramp4
Other acceleration3
Tutors13
Draw engines9
Cantrips & burst draw3
Recursion1
Value engines1
Spot removal6
Graveyard hate2
Board wipes1
Mono-Color Powerhouse Lands (6)+20ⓘ
Mana Acceleration (21 sources)+11ⓘ
Utility lands9
Taplands5
Basic lands1
Forest+24
5 Combo(s) Detected (Consistency: 100%)+45ⓘ
Combat Damage Synergy: 5 haste enablers+10ⓘ
Combo pieces8
Synergy pieces2
Win conditions4
Sacrifice outlets1
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.1 → Bracket 4
Consistency92Threats91Speed87
0.6 above Bracket 3 ceiling (6.5)
1.4 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies23 cards
23 low-cost creatures. Swarm the board and pump for lethal attacks.
Elf Tribal16 cards
16 elf creatures detected. Tribal synergies can create powerful board states.
Druid Tribal15 cards
15 druid creatures detected. Tribal synergies can create powerful board states.