Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(376 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Mana dorks5
Land ramp1
Other acceleration1
Commander Draw Engine (Kutzil, Malamet Exemplar provides card draw)+10ⓘ
Tutors1
Draw engines4
Recursion1
Spot removal8
Artifact/enchantment removal2
Graveyard hate2
Stax & hate15
Two-Color Mana Base (no fixing needed)+17ⓘ
Fetchlands1
Premium utility lands1
Utility lands3
Taplands6
Combat Damage Synergy: token package, 1 token doubler, 6 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Win conditions1
Combat threats9
Sacrifice outlets1
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Interaction96Mana base75Threats65
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies24 cards
24 low-cost creatures. Swarm the board and pump for lethal attacks.
+1/+1 Counters17 cards
17 counter synergies. Grow your creatures over time for massive threats.
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.