Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(440 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks5
Mana dorks1
Land ramp1
Other acceleration4
Tutors9
Draw engines5
Cantrips & burst draw3
Recursion1
Value engines5
Spot removal6
Board wipes2
Stax & hate1
Two-Color Mana Base (no fixing needed)+21ⓘ
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands2
Utility lands6
Taplands3
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, aristocrats engine, 5 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 96%)+24ⓘ
Combo pieces3
Synergy pieces6
Combat threats2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Threats87Consistency85Interaction85
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
Voltron10 cards
10 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.