Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence386 pts
Estimated win turn
T6best
T8typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks6
Land ramp2
Other acceleration4
Treasure generators2
Minor treasure1
Commander Synergy+1ⓘ
Tutors4
+3
Draw engines3
Cantrips & burst draw2
Scry & Surveil1
Recursion5
Value engines10
Counterspells1
Artifact/enchantment removal1
Spot removal3
Board wipes2
Protection3
Two-Color Powerhouse Lands+5ⓘ
Mana Acceleration+2ⓘ
Fetchlands1
+8
Dual & shock lands3
+6
+5
+4
Premium utility lands3
+5
+5
+4
Utility lands7
+4
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands2
+12
+10
Combat Damage Synergy+25ⓘ
1 Combo Family+23ⓘ
Commander Synergy+1ⓘ
Combo pieces2
Synergy pieces16
Win conditions1
Combat threats2
Drain effects2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5+Game Changers 2→ Bracket 3
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Tokens (Commander)27 cards
This deck generates and leverages a wide board of creature tokens.
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Artifacts Matter26 cards
26 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.