Commander
7.3±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(499 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks6
Other acceleration1
Commander Draw Engine (The Ancient One provides card draw)+10ⓘ
Tutors3
Draw engines3
Cantrips & burst draw3
Counterspells6
Spot removal6
Graveyard hate3
Board wipes4
Stax & hate5
Protection1
Two-Color Powerhouse Lands (2)+10ⓘ
Fetchlands6
Dual & shock lands2
Premium utility lands1
Utility lands2
Taplands3
14 Combo(s) Detected (Consistency: 75%)+78ⓘ
Combat Damage Synergy: token package, 1 token doubler, aristocrats engine+15ⓘ
Combo pieces14
Synergy pieces2
Win conditions1
Drain effects1
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.3 → Bracket 4
Interaction91Threats90Mana base83
0.8 above Bracket 3 ceiling (6.5)
1.2 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Mill19 cards
19 mill effects. Empty opponent libraries or fuel your graveyard.
Counter Control6 cards
6 counterspells. Control the stack and protect your win conditions.
Combos14 total
- Bloodchief Ascension+Mindcrank
- Maddening Cacophony+Bruvac the Grandiloquent
- Bruvac the Grandiloquent+Traumatize
- Cut Your Losses+Bruvac the Grandiloquent
- Duskmantle Guildmage+Mindcrank
- Duskmantle Guildmage+Maddening Cacophony
- Riverchurn Monument+Maddening Cacophony
- Riverchurn Monument+Cut Your Losses
- Riverchurn Monument+Traumatize
- Bruvac the Grandiloquent+Singularity Rupture