Commander
5.1±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(327 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana6
Mana rocks5
Other acceleration2
Treasure generators3
Tutors4
Draw engines4
Cantrips & burst draw2
Wheels1
Recursion1
Value engines1
Spot removal6
Board wipes1
Stax & hate2
Edict effects2
Protection4
Two-Color Powerhouse Lands (3)+12ⓘ
Mana Acceleration (13 sources)+3ⓘ
Two-Color Mana Base (no fixing needed)+2ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands8
Taplands2
Other1
2 Combo Families (2 lines, Consistency: 90%)+28ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Combo pieces3
Synergy pieces4
Win conditions2
Combat threats9
Drain effects3
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.1 (Bracket 3)+Game Changers→ Bracket 4
Threats88Mana base75Speed74
✓
Game changers 4
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes9 total
Demon Tribal15 cards
15 demon creatures detected. Tribal synergies can create powerful board states.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.