Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(458 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks10
Mana dorks1
Treasure generators3
Commander Draw Engine (Kefka, Court Mage provides card draw)+10ⓘ
Tutors2
Draw engines7
Cantrips & burst draw3
Recursion1
Spot removal6
Artifact/enchantment removal1
Graveyard hate1
Board wipes3
Protection4
Mana Acceleration (12 sources)+2ⓘ
Fetchlands4
Dual & shock lands6
Premium utility lands1
Utility lands3
Taplands6
4 Combo(s) Detected (Consistency: 70%)+34ⓘ
Combat Damage Synergy: token package, 1 damage multiplier+10ⓘ
Combo pieces5
Synergy pieces3
Win conditions1
Combat threats1
Drain effects4
Token generators2
Reanimation2
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Threats94Mana base87Consistency80
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Wizard Tribal14 cards
14 wizard creatures detected. Tribal synergies can create powerful board states.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Storm11 cards
11 storm synergies. Chain spells for exponential value.