Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(440 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana4
Mana rocks5
Other acceleration1
Treasure generators2
Commander Draw Engine (Shiko and Narset, Unified provides card draw)+18ⓘ
Draw engines3
Cantrips & burst draw13
Counterspells1
Spot removal7
Artifact/enchantment removal1
Stax & hate1
Protection2
Dual & shock lands7
Premium utility lands2
Utility lands7
Taplands9
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 evasion enabler, 2 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 38%)+17ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+3ⓘ
Combo pieces3
Synergy pieces4
Combat threats3
Token generators12
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Threats94Consistency89Mana base80
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes8 total
Token Strategy20 cards
20 token producers. Go-wide strategies can overwhelm opponents with numbers.
Storm15 cards
15 storm synergies. Chain spells for exponential value.
Spellslinger10 cards
10 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.