Commander
5.4±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence376 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (36% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks3
Commander Draw Engine (Wilhelt, the Rotcleaver provides card draw)+15ⓘ
Commander Synergy (1 groups)+4ⓘ
Draw engines4
Cantrips & burst draw4
Recursion5
Value engines3
Other1
Spot removal5
Board wipes2
Edict effects1
Two-Color Powerhouse Lands (1)+4ⓘ
Fetchlands1
+8
Premium utility lands4
+6
+6
+5
+4
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands3
+3
+2
+2
Basic lands2
+13
+13
Combat Damage Synergy: token swarm strategy, 5 tribal lords, aristocrats engine+25ⓘ
Commander Synergy (3 groups)+13ⓘ
Synergy pieces24
Win conditions2
Combat threats5
Reanimation6
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats98Mana base78Consistency73
0.4 above Bracket 2 ceiling (5)
1.6 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Tokens (Commander)22 cards
This deck generates and leverages a wide board of creature tokens.
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Zombie Tribal21 cards
21 zombie creatures detected. Tribal synergies can create powerful board states.
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Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.