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HomeExplore decksCommanders
WR

Bolt it like it's Hot Bolt it like it's Hot

viaMoxfieldMoxfield·25 views·12 days ago

Power level

5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence396 pts
Estimated win turn
T6best
T8typical
T11+contested
Vector breakdown
Commander Synergy+1ⓘ
Fast mana2
Mana rocks13
Mana dorks3
Minor treasure2
Other acceleration3
Other1
Commander Synergy+1ⓘ
Tutors3
Draw engines7
Cantrips & burst draw4
Wheels1
Scry & Surveil2
Recursion4
Value engines6
Synergy support1
Counterspells1
Artifact/enchantment removal2
Spot removal9
Board wipes2
Protection13
Soft interaction1
Mana Acceleration+9ⓘ
Dual & shock lands4
Premium utility lands2
Utility lands15
Taplands5
Basic lands2
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Synergy pieces10
Win conditions4
Combat threats5
Drain effects2
Token generators7
Group slug2
Other3

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6+Game Changers 2→ Bracket 3

0.6 above Bracket 2 ceiling (5)

1.4 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game Changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

Artifacts MatterCore (20 cards)

20 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

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Stompy / Big ManaSupporting (12 cards)

12 high-impact creatures. Ramp into massive threats that dominate the board.

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Legends MatterSupporting (11 cards)

11 legendary synergies. Legends in the deck grow stronger together.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.