Commander
6.6±0.4
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence453 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks5
Land ramp1
Other acceleration2
Treasure generators1
Commander Draw Engine (Ketramose, the New Dawn provides card draw)+10ⓘ
Commander Synergy (1 groups)+1ⓘ
Draw engines3
Cantrips & burst draw4
Recursion2
Value engines7
Other1
Spot removal21
Graveyard hate12
Board wipes2
Stax & hate2
Protection7
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
+8
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands1
+5
Utility lands5
+2
+2
+2
+2
+2
Taplands7
+2
+2
+2
+2
+2
Basic lands2
+8
+10
4 Combo Families (7 lines, Consistency: 30%)+26ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces6
Synergy pieces2
Win conditions1
Drain effects5
Reanimation3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 3
Interaction97Threats88Mana base75
1.6 above Bracket 2 ceiling (5)
0.4 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Blink/Flicker21 cards
21 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Lifegain14 cards
14 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
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