Everyone Fights Everyone (But Me)

6.8±0.4
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(475 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Draw Engine (Karazikar, the Eye Tyrant provides card draw)+10
Cantrips & burst draw2
2 Combo Families (2 lines, Consistency: 77%)+26
Combat Damage Synergy: token package, 2 extra combats, 2 haste enablers, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25

Bracket

5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 6.8 (Bracket 4)+Game Changers Bracket 5
Threats89Interaction87Speed85
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

Forced Combat / Goad15 cards

15 forced combat effects. Make opponents attack each other.

Token Strategy7 cards

7 token producers. Go-wide strategies can overwhelm opponents with numbers.

Aristocrats7 cards

7 sacrifice/death synergies. Drains opponents while generating value from deaths.

Combos2 total