Commander
6.8±0.4
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(475 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana7
Mana rocks2
Other acceleration2
Treasure generators4
Other1
Commander Draw Engine (Karazikar, the Eye Tyrant provides card draw)+10ⓘ
Tutors3
Draw engines4
Cantrips & burst draw2
Wheels1
Recursion1
Value engines4
Counterspells3
Spot removal6
Artifact/enchantment removal1
Board wipes3
Stax & hate8
Protection2
Two-Color Powerhouse Lands (2)+8ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands1
Utility lands9
Taplands1
2 Combo Families (2 lines, Consistency: 77%)+26ⓘ
Combat Damage Synergy: token package, 2 extra combats, 2 haste enablers, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Combo pieces4
Synergy pieces2
Win conditions3
Combat threats6
Drain effects3
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 6.8 (Bracket 4)+Game Changers→ Bracket 5
Threats89Interaction87Speed85
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Forced Combat / Goad15 cards
15 forced combat effects. Make opponents attack each other.
Token Strategy7 cards
7 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats7 cards
7 sacrifice/death synergies. Drains opponents while generating value from deaths.