Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(456 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks6
Commander Draw Engine (Talion, the Kindly Lord provides card draw)+10ⓘ
Tutors5
Draw engines4
Cantrips & burst draw3
Wheels2
Value engines3
Counterspells14
Spot removal5
Graveyard hate3
Board wipes6
Stax & hate3
Protection2
Two-Color Mana Base (no fixing needed)+9ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands2
Premium utility lands4
Utility lands7
Taplands4
Tempo Control (lockout lethality)+20ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Synergy pieces1
Win conditions1
Combat threats1
Drain effects2
Token generators2
Clone effects2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Interaction97Consistency88Mana base75
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Counter Control12 cards
12 counterspells. Control the stack and protect your win conditions.
Clones8 cards
8 clone effects. Copy the best threats on the battlefield.
Token Strategy6 cards
6 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.