Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(436 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (54% CMC 5+)+-10ⓘ
Fast mana5
Mana rocks8
Other acceleration1
Treasure generators2
Tutors1
Draw engines9
Cantrips & burst draw6
Recursion2
Value engines3
Control Strategy Bonus (18.8 interaction cards)+30ⓘ
Counterspells3
Spot removal10
Graveyard hate1
Board wipes3
Stax & hate2
Protection5
Two-Color Powerhouse Lands (3)+11ⓘ
Mana Acceleration (14 sources)+4ⓘ
Fetchlands4
Dual & shock lands4
Premium utility lands5
Utility lands13
Taplands13
+1 more
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
Win conditions8
Combat threats3
Drain effects2
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Mana base95Interaction84Consistency74
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana20 cards
20 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.