Commander
4.5±0.4
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Commander combat pressure
High confidence(302 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks8
Mana dorks1
Land ramp3
Other acceleration6
Tutors1
Draw engines9
Cantrips & burst draw10
Recursion4
Value engines4
Spot removal10
Protection4
Mana Acceleration (19 sources)+9ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands4
Utility lands8
Taplands4
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine, 1 damage multiplier+21ⓘ
Combo pieces2
Synergy pieces6
Win conditions1
Combat threats4
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 3
Mana base87Speed82Consistency82
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Artifacts Matter15 cards
15 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Voltron13 cards
13 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Storm12 cards
12 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.