Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(368 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (40% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks3
Mana dorks2
Land ramp1
Other acceleration4
Draw engines8
Cantrips & burst draw2
Recursion2
Value engines4
Counterspells1
Spot removal7
Graveyard hate1
Stax & hate1
Protection3
Mana Acceleration (13 sources)+3ⓘ
Fetchlands2
Dual & shock lands10
Premium utility lands3
Utility lands5
Taplands10
Combat Damage Synergy: token swarm strategy, 3 token doublers, 2 haste enablers, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces7
Win conditions3
Sacrifice outlets1
Token generators1
Reanimation4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Mana base93Threats82Consistency72
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elemental Tribal29 cards
29 elemental creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana24 cards
24 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker17 cards
17 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.