Commander
3.9±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(234 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana1
Mana dorks8
Land ramp5
Draw engines2
Cantrips & burst draw4
Recursion1
Value engines5
Spot removal8
Stax & hate1
Protection2
Two-Color Powerhouse Lands (2)+9ⓘ
Mana Acceleration (15 sources)+5ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands7
Taplands3
Combat Damage Synergy: token swarm strategy, 4 token doublers, 4 tribal lords, 1 haste enabler, 3 evasion enablers+25ⓘ
1 Combo(s) Detected (Consistency: 28%)+16ⓘ
Combo pieces2
Synergy pieces4
Win conditions1
Combat threats3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.9 (Bracket 2)+2-card combo→ Bracket 3
Threats83Mana base79Speed70
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes8 total
+1/+1 Counters23 cards
23 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies23 cards
23 low-cost creatures. Swarm the board and pump for lethal attacks.
Elf Tribal14 cards
14 elf creatures detected. Tribal synergies can create powerful board states.