Commander
3.1±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(184 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Mana rocks4
Land ramp2
Tutors1
Draw engines3
Cantrips & burst draw3
Spot removal9
Graveyard hate3
Board wipes1
Two-Color Mana Base (no fixing needed)+22ⓘ
Fetchlands1
Utility lands5
Taplands7
Combat threats1
Sacrifice outlets2
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Mana base75Interaction71Consistency26
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Voltron17 cards
17 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.