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HomeExplore decksCommanders
B

Tinybones

viaArchidektArchidekt·14 views·1 day ago

Power level

3.1±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence162 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Treasure generators1
Commander Draw Engine+15ⓘ
Draw engines3
Cantrips & burst draw1
Scry & Surveil1
Recursion5
Value engines5
Control Strategy+30ⓘ
Spot removal8
Graveyard hate1
Board wipes2
Stax & hate28
Edict effects2
Protection1
Mono-Color Mana Base+14ⓘ
Taplands1
Basic lands1
1 Combo Family+15ⓘ
Commander Synergy+1ⓘ
Combo pieces2
Synergy pieces1
Win conditions4
Combat threats4
Sacrifice outlets2
Drain effects9
Token generators1
Reanimation1
Group slug1
Enablers1
Alternate win strategies1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.1 (Bracket 2)+2-card combo 1→ Bracket 3
Markers
Learn more →
✓
2-card combo 1
Minimum Bracket 3
✕Game Changers — none
✕Mass land denial — none
✕Extra turns — none

Themes5 total

Stax (Commander)Core (29 cards)

This deck uses resource denial and tax effects to slow opponents down.

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DiscardCore (34 cards)

34 discard synergies. Empty opponents' hands while gaining value.

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Go-Wide / WeeniesCore (10 cards)

10 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos1 total

  • 2-card combo · 1
  • ++
    1 setup prereq

History2 snapshots

Grade

Power2.9→3.1+0.2
BracketB3→B3

Vectors

Velocity
3→3
—
Consistency
54→46
-8
Interaction
23→84
+61
Efficiency
52→52
—
Lethality
72→74
+2

Grade

Power2.9→2.9—
BracketB3→B3

Vectors

Velocity
3→3
—
Consistency
45→54
+9
Interaction
30→23
-7
Efficiency
52→52
—
Lethality
66→72
+6