Commander
5.3±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(351 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (1 groups)+4ⓘ
Fast mana2
Mana rocks4
Mana dorks1
Other acceleration6
Treasure generators1
Other1
Tutors1
Draw engines5
Cantrips & burst draw12
Wheels2
Recursion1
Counterspells4
Spot removal7
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Stax & hate1
Two-Color Mana Base (no fixing needed)+9ⓘ
Mana Acceleration (14 sources)+4ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands2
Utility lands4
Taplands4
1 Combo Family (1 lines, Consistency: 55%)+19ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+3.6ⓘ
Combo pieces3
Synergy pieces11
Combat threats2
Drain effects1
Token generators3
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Consistency87Threats82Mana base75
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Spellslinger21 cards
21 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Storm14 cards
14 storm synergies. Chain spells for exponential value.
Burn11 cards
11 damage dealers. Burn opponents down with direct damage.