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HomeExplore decksCommanders
WRG

Uril, the Miststalker

viapasted list·Updated 46 days ago·8 views·

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Power level

4.3±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence286 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana rocks5
Mana dorks2
Land ramp4
Other acceleration5
Tutors3
Draw engines11
Cantrips & burst draw3
Recursion5
Value engines2
Spot removal4
Protection13
Mana Acceleration+7ⓘ
Fetchlands3
Dual & shock lands6
Premium utility lands1
Utility lands4
Taplands2
Basic lands3
Combat Damage Synergy: 2 haste enablers, 4 damage multipliers+20ⓘ
Synergy pieces5
Combat threats2
Reanimation1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.3 → Bracket 2

1.3 above Bracket 1 ceiling (3)

0.7 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes4 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Voltron25 cards

25 equipment/auras. Stack these on your commander for one-shot commander damage kills.

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Enchantress15 cards

15 enchantment synergy cards. Deck rewards you for casting enchantments.

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Voltron (Commander)1 cards

Commander is designed to be equipped/enchanted for commander damage.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.