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Commander
No commander provided3.0±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Low confidence172 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana2
Other acceleration1
Tutors1
Draw engines1
Recursion1
Spot removal2
Board wipes1
Stax & hate3
Taplands1
Basic lands1
Combat Damage Synergy: token swarm strategy, 3 tribal lords, 3 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
2 Combo(s) Detected (Consistency: 37%)+20ⓘ
Combo pieces4
Win conditions1
Combat threats3
Sacrifice outlets1
Token generators9
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.0 → Bracket 2
Right at the Bracket 2 threshold
2.0 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Goblin Tribal50 cards
50 goblin creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies31 cards
31 low-cost creatures. Swarm the board and pump for lethal attacks.
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Warrior Tribal22 cards
22 warrior creatures detected. Tribal synergies can create powerful board states.
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