Commander
No commander provided3.0±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Low confidence(172 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana2
Other acceleration1
Spot removal2
Board wipes1
Stax & hate3
Taplands1
Basic lands1
Mountain+34
Combat Damage Synergy: token swarm strategy, 3 tribal lords, 3 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
2 Combo(s) Detected (Consistency: 37%)+20ⓘ
Combo pieces4
Win conditions1
Combat threats3
Sacrifice outlets1
Token generators9
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.0 → Bracket 2
Threats92Mana base36Interaction24
Right at the Bracket 2 threshold
1.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Goblin Tribal50 cards
50 goblin creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies31 cards
31 low-cost creatures. Swarm the board and pump for lethal attacks.
Warrior Tribal22 cards
22 warrior creatures detected. Tribal synergies can create powerful board states.