Commander
2.7±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
High confidence(153 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks2
Other acceleration4
Treasure generators1
Low Land Count (18/32)+-35ⓘ
Draw engines9
Recursion1
Value engines2
Graveyard hate1
Board wipes3
Mono-Color Powerhouse Lands (5)+19ⓘ
Mono-Color Mana Base (no fixing needed)+15ⓘ
Low Land Count (18/32)+-35ⓘ
Fetchlands5
Dual & shock lands2
Premium utility lands1
Combat Damage Synergy: token package, 2 haste enablers, 2 evasion enablers, aristocrats engine+22ⓘ
Synergy pieces3
Win conditions1
Combat threats3
Drain effects3
Token generators2
Reanimation1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Mana base70Threats60Speed35
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Artifacts Matter8 cards
8 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Token Strategy6 cards
6 token producers. Go-wide strategies can overwhelm opponents with numbers.
Storm6 cards
6 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.