Commander
3.2±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(193 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Mana dorks2
Land ramp2
Other acceleration3
Tutors1
Draw engines8
Cantrips & burst draw3
Recursion3
Value engines3
Counterspells1
Spot removal10
Artifact/enchantment removal1
Stax & hate1
Protection5
Mono-Color Mana Base (no fixing needed)+18ⓘ
Mono-Color Powerhouse Lands (1)+3ⓘ
Mana Acceleration (11 sources)+1ⓘ
Premium utility lands1
Utility lands7
Taplands1
Basic lands1
Forest+26
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 4 evasion enablers+25ⓘ
Synergy pieces5
Win conditions3
Combat threats16
Sacrifice outlets1
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.2 (Bracket 2)+Game Changers→ Bracket 3
Threats86Mana base70Consistency58
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Deathtouch24 cards
24 deathtouch synergies. Small creatures that kill anything they touch.
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.