Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(446 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks7
Mana dorks1
Land ramp1
Other acceleration2
Treasure generators2
Commander Synergy (1 groups)+4ⓘ
Draw engines5
Cantrips & burst draw5
Value engines5
Counterspells5
Spot removal5
Artifact/enchantment removal1
Board wipes5
Stax & hate2
Protection3
Mana Acceleration (12 sources)+2ⓘ
Fetchlands3
Dual & shock lands11
Premium utility lands3
Utility lands13
Combat Damage Synergy: 2 haste enablers, 3 evasion enablers, aristocrats engine+21ⓘ
Commander Synergy (1 groups)+3ⓘ
Synergy pieces6
Win conditions5
Combat threats2
Sacrifice outlets1
Token generators6
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Mana base93Interaction88Threats86
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
+1/+1 Counters9 cards
9 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.