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HomeExplore decksCommanders
WR

Arme ultime

viaArchidektArchidekt·2 views·10h ago

Power level

4.3±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence289 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks3
Land ramp3
Other acceleration6
Treasure generators2
Tutors7
Draw engines4
Cantrips & burst draw1
Recursion4
Value engines9
Synergy support2
Counterspells1
Spot removal1
Protection6
Two-Color Mana Base+27ⓘ
Utility lands5
Basic lands2
Combat Damage Synergy+25ⓘ
Synergy pieces22
Win conditions1
Combat threats6
Token generators2
Clone effects1
Enablers1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.3 (Bracket 2)+Game Changers 1→ Bracket 3
Markers
Learn more →
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Game Changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes4 total

VoltronCore (26 cards)

This deck equips or enchants the commander to deal commander damage.

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Stompy / Big ManaSupporting (9 cards)

9 high-impact creatures. Ramp into massive threats that dominate the board.

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Token StrategySupporting (6 cards)

6 token producers. Go-wide with a creature token army for board presence and combat pressure.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.