Commander
3.0±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence173 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana6
+3
+2
Mana rocks4
Land ramp3
Other acceleration2
Commander Synergy+1ⓘ
Tutors3
+4
+3
Draw engines5
Cantrips & burst draw5
Scry & Surveil5
Recursion4
+3
Value engines10
Synergy support1
Counterspells3
Spot removal11
Graveyard hate4
Board wipes3
Stax & hate3
Protection1
Mana Acceleration+3ⓘ
Utility lands28
+4
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands4
+2
+2
+2
+2
Basic lands2
+6
Tempo Control+13.6ⓘ
Combat Damage Synergy+8ⓘ
Extra Turn Package+5ⓘ
Commander Synergy+1ⓘ
Synergy pieces3
Win conditions2
Combat threats1
Drain effects1
Token generators3
Enablers1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.0 → Bracket 2
Right at the Bracket 2 threshold
2.0 below Bracket 3 threshold (5)
Markers
Learn more →✓
Extra turns 1
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes5 total
Artifacts Matter13 cards
13 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Mill8 cards
8 mill effects. Empty opponent libraries or fuel the graveyard.
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Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.