Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(600 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana5
Mana rocks1
Treasure generators1
Low Land Count (32/33)+-3ⓘ
Tutors8
Draw engines11
Cantrips & burst draw2
Recursion2
Value engines2
Counterspells4
Spot removal12
Graveyard hate1
Board wipes2
Stax & hate1
Low Land Count (32/33)+-3ⓘ
Fetchlands9
Dual & shock lands6
Premium utility lands2
Taplands10
1 Combo(s) Detected (Consistency: 100%)+25ⓘ
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler, aristocrats engine+13ⓘ
Combo pieces2
Synergy pieces12
Win conditions1
Combat threats1
Reanimation2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Interaction95Mana base95Consistency92
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.