Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(357 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp4
Draw engines4
Cantrips & burst draw2
Value engines2
Spot removal8
Board wipes2
Stax & hate3
Fetchlands3
Dual & shock lands6
Premium utility lands3
Utility lands8
Taplands4
Combat Damage Synergy: token swarm strategy, 2 token doublers, 2 haste enablers, 2 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Commander Synergy (2 groups)+13ⓘ
Synergy pieces16
Win conditions6
Combat threats6
Sacrifice outlets2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats96Mana base87Interaction71
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Cat Tribal24 cards
24 cat creatures detected. Tribal synergies can create powerful board states.
Token Strategy19 cards
19 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.