Commander
3.6±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Commander combat pressure
High confidence(225 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks5
Mana dorks2
Land ramp3
Other acceleration5
Treasure generators2
Draw engines8
Cantrips & burst draw7
Recursion1
Value engines2
Other2
Counterspells2
Spot removal10
Board wipes3
Protection1
Mana Acceleration (16 sources)+6ⓘ
Two-Color Mana Base (no fixing needed)+4ⓘ
Fetchlands2
Premium utility lands2
Utility lands10
Taplands3
Combat Damage Synergy: token package, 2 evasion enablers, aristocrats engine, 1 damage multiplier+23ⓘ
Synergy pieces13
Combat threats5
Token generators3
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Mana base75Threats73Speed66
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Artifacts Matter14 cards
14 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.