Commander
8.6±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(619 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (65% CMC 0-2)+15ⓘ
Fast mana5
Mana dorks8
Other acceleration1
Tutors20
Draw engines3
Recursion2
Spot removal5
Artifact/enchantment removal1
Graveyard hate1
Stax & hate5
Two-Color Powerhouse Lands (6)+20ⓘ
Mana Acceleration (14 sources)+4ⓘ
Fetchlands8
Dual & shock lands4
Premium utility lands5
Utility lands5
Taplands3
Combat Damage Synergy: token swarm strategy, 6 haste enablers, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 88%)+23ⓘ
Combo pieces3
Synergy pieces6
Win conditions1
Reanimation1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.6 → Bracket 4
Consistency96Mana base96Threats91
-0.1 below Bracket 5 threshold (8.5)
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies34 cards
34 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal21 cards
21 human creatures detected. Tribal synergies can create powerful board states.
Blink/Flicker17 cards
17 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.