$100 Wandering Minstrel Maze's End Combo. High Power, with combo primer

5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Alternative game-win effectsLaboratory Maniac,Maze's End
High confidence(608 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
11 Combo Families (67 lines, Consistency: 94%)+72
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10
Synergy pieces1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
Threats99Interaction90Mana base85

1.0 above Bracket 2 ceiling (4.5)

1.0 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

Blink/Flicker11 cards

11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Counter Control10 cards

10 counterspells. Control the stack and protect your win conditions.

Combos67 total