Commander
2.7±0.6
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Medium confidence(148 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana4
+7
Mana rocks2
Land ramp1
Other acceleration5
Low Land Count (14/30)+-40ⓘ
Tutors6
+3
Draw engines4
Cantrips & burst draw6
Recursion12
Value engines6
Spot removal5
Board wipes2
Stax & hate1
Mono-Color Mana Base (no fixing needed)+58ⓘ
Mono-Color Powerhouse Lands (4)+18ⓘ
Mana Acceleration (12 sources)+2ⓘ
Low Land Count (14/30)+-40ⓘ
Dual & shock lands1
+4
Utility lands13
+4
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands1
+2
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces4
Win conditions1
Combat threats5
Sacrifice outlets1
Drain effects4
Reanimation1
Clone effects1
Damage multipliers1
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Mana base70Speed65Threats56
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)14 cards
This deck uses the graveyard as a primary resource.
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Bounce13 cards
13 bounce effects. Return permanents to hand for tempo advantage.
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Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.