Go-Wide / Weenies Deck

Commander
No commander provided
5.4±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence364 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
1+10
Mana rocks3
2+4
2+2
3+1
Land ramp2
1+5
1W+5
Other acceleration3
WU+1
2U+6
2U+2
Draw engines7
WU+5
2+2
1WU+3
2U+2
2UU+5
3U+3
5UU+5
Cantrips & burst draw2
U+2
1WU+1
Recursion1
2W+2
Counterspells8
U+3.6
W/U+0.4
UU+6.4
1U+3.6
1U+0.4
1WU+4.9
WUU+3.6
2UU+3.6
Spot removal9
W+4.9
W+0.4
1U+0.4
1U+0.4
2U+3.6
2W+2.5
1WU+2.5
2W+0.6
3U+2.5
Artifact/enchantment removal1
1W+2.5
Graveyard hate1
1W+0.9
Board wipes2
3WW+3.6
4WW+2.5
Stax & hate4
2W+3.6
2WW+2.5
3UU+0.4
4UU+0.2
Protection6
1W+3.6
2+1.6
WU+0.4
1U+0.4
1W/UW/U+2.5
4WWW+0.5
Dual & shock lands2
+4
+4
Premium utility lands1
+5
Utility lands4
+2
+2
+2
+2
Taplands6
+3
+2
+2
+2
+2
+2
Basic lands2
+12
+12
Combat Damage Synergy: token swarm strategy, 9 evasion enablers, aristocrats engine+25
2 Combo Families (2 lines, Consistency: 36%)+20
Combo pieces6
1+4
2UU+3
2WW
4UU+1
5UU+10
6W+7
Synergy pieces12
WU+4
1U+2
WU+1
2W+4
1WU+2
1WU+2
2W+1
2WW+5
2WW+4
3U+2
3WU+2
4WWW+4
Win conditions1
8WW+4
Combat threats2
1W/UW/UW/U+5
3UU+3
Enablers3
1W+2
2WU+2
3WW+2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.4 → Bracket 3
Threats91Interaction70Mana base58

0.4 above Bracket 2 ceiling (5)

1.6 below Bracket 4 threshold (7)

2-card combo 3
1 combo excluded — missing prerequisites
Game changers — none
Mass land denial — none
Extra turns — none

Themes4 total

Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

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Bird Tribal11 cards

11 bird creatures detected. Tribal synergies can create powerful board states.

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Wizard Tribal9 cards

9 wizard creatures detected. Tribal synergies can create powerful board states.

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Combos3 total

  • +
    Missing prereqs
  • +
  • +