Commander
No commander provided5.4±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence364 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks3
Land ramp2
Other acceleration3
Draw engines7
Cantrips & burst draw2
Recursion1
Counterspells8
Spot removal9
Artifact/enchantment removal1
Graveyard hate1
Board wipes2
Stax & hate4
Protection6
Dual & shock lands2
+4
+4
Premium utility lands1
+5
Utility lands4
+2
+2
+2
+2
Taplands6
+3
+2
+2
+2
+2
+2
Basic lands2
+12
+12
Combat Damage Synergy: token swarm strategy, 9 evasion enablers, aristocrats engine+25ⓘ
2 Combo Families (2 lines, Consistency: 36%)+20ⓘ
Combo pieces6
Synergy pieces12
Win conditions1
Combat threats2
Enablers3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats91Interaction70Mana base58
0.4 above Bracket 2 ceiling (5)
1.6 below Bracket 4 threshold (7)
✓
2-card combo 3
1 combo excluded — missing prerequisites
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes4 total
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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Bird Tribal11 cards
11 bird creatures detected. Tribal synergies can create powerful board states.
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Wizard Tribal9 cards
9 wizard creatures detected. Tribal synergies can create powerful board states.
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