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Go-Wide / Weenies Deck

viapasted list·25 views·35 days ago

Power level

5.4±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence364 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks3
Land ramp2
Other acceleration3
Draw engines7
Cantrips & burst draw2
Recursion1
Counterspells8
Artifact/enchantment removal1
Spot removal9
Graveyard hate1
Board wipes2
Stax & hate4
Protection6
Dual & shock lands2
Premium utility lands1
Utility lands4
Taplands6
Basic lands2
Combat Damage Synergy: token swarm strategy, 9 evasion enablers, aristocrats engine+25ⓘ
2 Combo Families+20ⓘ
Combo pieces6
Synergy pieces12
Win conditions1
Combat threats2
Enablers3

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.4 → Bracket 3

0.4 above Bracket 2 ceiling (5)

1.6 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →
✓
2-card combo 3
1 combo excluded — missing prerequisites
✕Game Changers — none
✕Mass land denial — none
✕Extra turns — none

Themes4 total

Go-Wide / WeeniesCore (14 cards)

14 low-cost creatures. Swarm the board and pump for lethal attacks.

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Bird TribalCore (11 cards)

11 bird creatures detected. Tribal synergies can create powerful board states.

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Wizard TribalSupporting (9 cards)

9 wizard creatures detected. Tribal synergies can create powerful board states.

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Combos2 total

  • 2-card combos · 2
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