Commander
5.8±0.45
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Medium confidence385 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana3
Mana dorks2
Land ramp3
Other acceleration1
Treasure generators1
Other acceleration1
Tutors5
Draw engines6
Cantrips & burst draw4
Scry & Surveil2
Recursion10
Value engines3
Spot removal6
Artifact/enchantment removal1
Board wipes4
Edict effects1
Protection1
Fetchlands2
+8
+5
Dual & shock lands3
+6
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands5
+3
+2
+2
+2
+2
Basic lands2
+8
+8
3 Combo Families (3 lines, Consistency: 98%)+34ⓘ
Combat Damage Synergy: token package, 1 token doubler, 1 evasion enabler, aristocrats engine+21ⓘ
Combo pieces5
Synergy pieces20
Win conditions1
Sacrifice outlets1
Token generators5
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats96Consistency86Mana base79
0.8 above Bracket 2 ceiling (5)
1.2 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Aristocrats (Commander)34 cards
This deck generates value from sacrificing and recurring creatures.
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Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
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Lifegain13 cards
13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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History2 snapshots
Grade
Power5.7→5.8+0.1
BracketB3→B3
Vectors
Velocity
42→42
—
Consistency
87→86
-1
Interaction
17→20
+3
Efficiency
79→79
—
Lethality
96→96
—
Card Changes
Added (1)
Removed (1)
Grade
Power5.7→5.7—
BracketB3→B3
Vectors
Velocity
39→42
+3
Consistency
87→87
—
Interaction
17→17
—
Efficiency
80→79
-1
Lethality
96→96
—
Card Changes
Added (1)