Flash in The Pan

6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(451 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (44% CMC 5+)+-10
Fast mana2
Treasure generators1
Combat Damage Synergy: token swarm strategy, 2 token doublers, 4 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25
Combat threats1
Sacrifice outlets1
Reanimation2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.3 → Bracket 3
Mana base98Threats84Interaction77

1.8 above Bracket 2 ceiling (4.5)

0.2 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Elemental Tribal34 cards

34 elemental creatures detected. Tribal synergies can create powerful board states.

Stompy / Big Mana27 cards

27 high-impact creatures. Ramp into massive threats that dominate the board.

Token Strategy13 cards

13 token producers. Go-wide strategies can overwhelm opponents with numbers.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.