Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(451 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (44% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks2
Mana dorks2
Land ramp4
Other acceleration3
Treasure generators1
Draw engines3
Cantrips & burst draw3
Recursion1
Value engines4
Counterspells5
Spot removal6
Graveyard hate1
Mana Acceleration (14 sources)+4ⓘ
Fetchlands10
Dual & shock lands9
Premium utility lands6
Utility lands6
Taplands1
Combat Damage Synergy: token swarm strategy, 2 token doublers, 4 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces7
Win conditions4
Combat threats1
Sacrifice outlets1
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Mana base98Threats84Interaction77
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elemental Tribal34 cards
34 elemental creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana27 cards
27 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.