Commander
10.0±0.2
cEDH
Top-end competitive Commander: maximal efficiency, compact wins, and robust protection.
Strategy ceiling 10.0
High confidence828 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (74% CMC 0-2)+15ⓘ
Fast mana12
+9
+7
+7
Mana rocks2
Other acceleration1
Treasure generators3
Low Land Count (26/29)+-8ⓘ
Tutors11
+3
Draw engines5
Cantrips & burst draw2
Recursion2
Value engines9
Control Strategy Bonus (45 interaction cards)+30ⓘ
Counterspells17
Spot removal5
+2.4
Graveyard hate2
Stax & hate4
Protection4
Mana Acceleration (15 sources)+3ⓘ
Low Land Count (26/29)+-8ⓘ
Fetchlands5
+8
+8
+8
+8
+8
Dual & shock lands7
+9
+9
+9
+6
+6
+6
+4
Premium utility lands4
+6
+5
+5
+5
Utility lands5
+4
+2
+2
+2
+2
Taplands2
3 Combo Families (3 lines, Consistency: 94%)+33ⓘ
Tempo Control (lockout lethality)+20ⓘ
Combo Commander: Tymna the Weaver+15ⓘ
Combo Commander: Malcolm, Keen-Eyed Navigator+15ⓘ
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler, aristocrats engine+13ⓘ
1 extra turn effect+5ⓘ
Combo pieces6
Synergy pieces1
Sacrifice outlets1
Token generators1
Reanimation1
Clone effects1
Extra turns1
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 10.0 → Bracket 5
Threats96Consistency95Interaction95
1.0 above Bracket 4 ceiling (9)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
Game changers 16
Minimum Bracket 4
✓
2-card combo 2
Minimum Bracket 3
✓
Extra turns 1
✕Mass land denial — none
Themes6 total
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
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Counter Control13 cards
13 counterspells. Control the stack and protect your win conditions.
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Consultation / Thoracle3 cards
3 Consultation line cards. Win by exiling your library.
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History5 snapshots
Grade
Power10.0→10.0—
BracketB5→B5
Vectors
Velocity
94→94
—
Consistency
94→95
+1
Interaction
98→95
-3
Efficiency
92→91
-1
Lethality
96→96
—
Card Changes
Added (4)
Removed (4)
Grade
Power10.0→10.0—
BracketB5→B5
Vectors
Velocity
94→94
—
Consistency
93→94
+1
Interaction
98→98
—
Efficiency
92→92
—
Lethality
96→96
—
Card Changes
Added (3)
+4
Removed (3)
Grade
Power10.0→10.0—
BracketB5→B5
Vectors
Velocity
95→94
-1
Consistency
94→93
-1
Interaction
98→98
—
Efficiency
92→92
—
Lethality
95→96
+1
Card Changes
Added (3)
Removed (3)
Grade
Power10.0→10.0—
BracketB5→B5
Vectors
Velocity
95→95
—
Consistency
92→94
+2
Interaction
98→98
—
Efficiency
92→92
—
Lethality
96→95
-1
Card Changes
Added (1)
Removed (1)
Combos:4→3-1
Grade
Power10.0→10.0—
BracketB5→B5
Card Changes
Added (1)
Removed (1)